What people are saying about "The Ends"
The Ends
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over 5 years ago
Exception to the rule:

"Do you feel like a hero yet?"
(It was published by 2K, so YMMV)
over 5 years ago
What's wrong with a happy ending? Real life is depressing enough as it is.
over 5 years ago
@Ville Lahtinen: I don't recall X-2 being sad, but X made me cry.
over 5 years ago
@Aaron Chan: Don't forget FFX and FFX-2,FF15 or nier:automata
over 5 years ago
Indies make what they feel, and most of them feel bleak and sad. If you don't you just lucky to not.
over 5 years ago
Two words and a number:

Mass Effect 3
over 5 years ago
Oh please! The AAA panel doesn't have any "let's get them to buy as many micro-transactions and lootboxes as possible" talk. As a result, the people in that panel CAN'T be AAA.
over 5 years ago
I take it that you haven't played FFXIII-2. 100% completion and 8 additional endings later, the true ending reveals that all possible futures are screwed.

Incidentally, of the 3 FFXIII games, this one is the only one I can actually recommend.
over 5 years ago
@Ellis Warner: Overlord had an harem ending, but I wouldn't call it triple A game... maybe just A? I'd agree that the two borderlands had both a decent ending and plot development, even if I think the first one is better than the second.
over 5 years ago
@Carolyn Pike Point is, that bleak end is NOT satisfying. But it is overused, because it's way easier to yank people's emotions and make something "memorable" with something negative than with something pleasant.
over 5 years ago
So nobody's bringing up the ending to Farcry 5?
over 5 years ago
Like if you had some trio of main leads that *really* didn't like each other, but ended up working together due to necessity and ended up clicking into a stable triad at the end. No secret cheating, no resentment, just "Holy cow, you two are actually kinda cool and I've grown to love you guys."
over 5 years ago
I would actually be pretty surprised with a AAA game that had the balls to do an ACTUAL end with you marrying two girls and getting their two kingdoms. As long as they did it in a way with actual story impact and implications, not the "oh well you can seduce everyone but no one cares" kinda way.
over 5 years ago
@Riccardo Vela: Also, I'd say Borderlands 2 had a pretty decent plot; it was compelling enough that I finished the game despite hating the actual gameplay. Fallout New Vegas was quite good too (though both might be a bit old to fall in 'this generation'). Oh, and the Metro games, if a bit weird.
over 5 years ago
@Riccardo Vela: Honestly, I don't think the conqueror ending is bad per se, just that it's a little less immediately obvious to the casual observer when one is done poorly. A well written good ending should be every bit as satisfying and evocative as a well written bleak ending.
over 5 years ago
The conqueror ending is so trite and worthless I'd gladly embrace every title willing to show me a bleak tone. It has been a long, long time since I felt captivated by a triple A game... maybe only the X-COMs managed in this generation to give me a decent plot. And they're TBS.
over 5 years ago
I mean, you're not wrong.
over 5 years ago
@JD_Collie You're absolutely right, but I'd like to point out that in general a satisfying 'bleak' ending is a lot more difficult to write than a happy ending is. While a bleak or depressing ending absolutely can be done to amazing effect, not everyone has the writing chops to pull it off.
over 5 years ago
@Egor Demin: That's not a trait unique to indie games, not even close.
over 5 years ago
Bleak does not equal shitty. Poorly written equals shitty. Bleak is fine so long as the writing is good enough to support it.
over 5 years ago
I like that indie games often have dark endings, it is just about the only medium that does at this point.
Books, movies, TV, larger budget games, comics rarely have anything other than sunshine and rainbows endings these days.
over 5 years ago
tbf, indie games tend to know when to call it quits with the storyline, rather than try to milk countless sequels well beyond their worth. Personally I'd rather have a satisfying bleak ending that makes sense and ties things up than a "sunshine and rainbows" ending that teases at a sequel
over 5 years ago
To be Fair, The way Omensight Plays basically makes it impossible to have a happy ending, so at least you know going in
over 5 years ago
Amen!
over 5 years ago
WoW, I didn't know that Star Wars: Knight of the Old Republic was an indie.
over 5 years ago
Old_Man_Yells_at_Videogames.JPG
over 5 years ago
There's second type of indie games that I personally hate just as much. It does "let's not give the player any ending at all!" in which the whole plot of the game is incoherent, vague, and the ending doesn't explain A SINGLE THING. Let's the players do the hard work of creating the storyline!