What people are saying about "Target Public"
Target Public
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T
about 2 months ago
Sure 400M is a lot but for a company worth billions that means reduced profits, not bankruptcy.
T
about 2 months ago
@cronft My point is, if it were a total flop they wouldn't spend so much to fix it. Do you think anyone will spend a fortune to redo Concord or just accept the losses and move on? The poor release reduced their profits severely on that year but it was far from breaking them.
about 2 months ago
something what almost literally killed SE, since 400M is not a small amount for such company
about 2 months ago
as in, not requiring a subscription to play it, also during that time people werrent able to buy the game either, so the game was literally herromaging money by all sides
about 2 months ago
@T they where, do you know how much money took ffxiv on the meantime they where remaking the game? about 400M of dollars, also they didnt turned off the servers right away, they had them running for about 2 years before they turned them off, and they did it at a loss
T
about 2 months ago
@cronft I don't think they were that close to bankruptcy considering how they closed all servers with an in-game cataclysmic story event and then remade the entire game into one of the top MMORPGs in the world. The game after the re-do is an entirely new game. graphics, combat scenario, all new
about 2 months ago
nah, concord is not the flop of flops

the original final fantasy XIV was the flop of flops, it almost made square enix end in bankrupcy due to how much money ate
about 2 months ago
Yeah, E.T. sold alright at first just from the name (although returns cut into that). It was a "flop" because they paid way too much for the rights and would have needed to sell more copies than any Atari game ever (and Atari consoles too) just to break even.
about 2 months ago
@Kitsune Inari: The funny thing is, ET wasn't a flop. It was a successful game... but it wasn't AS wildly successful as Atari expected, and so they made 4 million excess cartridges. In that age, that was an order of magnitude more than the development cost, and that's why it was a failure: hubris.
T
about 2 months ago
I wonder if this is some kind of tax bulshit move. Make a game they know it will fail, blame it on culture wars and get some tax bulshit.
2 months ago
Characters don't need to be cool, sexy, or even likable. But they need to be interesting. The Concord characters were the typical flavourless sanitised corporate junk no one likes.

If Concord was a type of sorbet it would be a pile of granulated ice cubes and tons of sugar.
2 months ago
Sony didn't put any budget to advertise this game. Sony effectively killed it before it launched.
2 months ago
Eight years and $100 million development, 14 days online. Biggest flop since E.T. for the Atari.
T
2 months ago
The truth is, if people really wanted to play as those kind of characters they would be common already. If there is a demand for something someone will profit from it and if there is a market slice nobody is catering to then it would be free real state to any small developer.
2 months ago
I mean literally had no idea Concord the game until its release and cancellation, combined that with 8 years (like even Dead Island 2 had public memories).
2 months ago
Part of me want to compare it with Duke Nukem Forever....
BUT even it had marketing to the point that its developmental delays was meme itself.
(In ironic twist, the second version would have revitalize or give a great curtain call to Boomer Shooter era.)
Andreas Larsson
2 months ago
Glad it flopped. I've never seen a cast of characters so uniformly unattractive. Each and every character looked like they were bullied in school.
UserShadow7989
2 months ago
Re: Jason Schreier quote, it'd help if the devs didn't knee-jerk say bigotry killed their game. Stop giving chuds credit to cover your tail, you're throwing chum in the water and complaining about sharks feasting. Tons of LGBTQ+ positive games do just fine without $100 mil/8 years, your game sucked.
Harriet Garcia
2 months ago
“Every time a live-service game with no hook or strong word of mouth fails to penetrate an oversaturated market, the most annoying people on the planet will be there to blame diversity” - Jason Schreier
Xuncu Emme
2 months ago
And given the character designs, the deliberate unattractiveness appealed to her anti-fanserviceness, as well.
2 months ago
Games so bad. Sony canceled it, Pulled it from sales and people who did buy it are all ready getting their money refunded... Meanwhile WB is still trying to make money off Suicide Squad.