What people are saying about "Key"
Key
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about 2 years ago
@cronft
What if two middle panels of new version got removed?
Open chest success - open door fail
Close enough to keep the reader's mind on "open stuff with a key" concept.
about 2 years ago
perhaps a mix of both was better
opens chest > leaves cave > in front of the house searches the key on his pocket > remember chest
the redo lacks the punchline, since when i looked at it originally i did think? wats the joke? since at the end it lacked any kind of punchline
about 2 years ago
Original version:
*Man comes up to a door
*Man searches for something
*Man remembers locked chest
If I had to guess, I'd say the joke was "adventurer returned home from treasure adventure, but forgot to get actual treasure". Key would not have come into my mind at all.
about 2 years ago
works either way I think.
about 2 years ago
i might be the odd one, but i think the redo one does explain the joke worse

while the previous version he goes to the house, tries to find the keys and realises what he used them on a chest he opened previously explains it better
over 2 years ago
Yeah, the final version does a much better job setting up the joke.
over 2 years ago
I agree, the final version explains it better, since it gives more info with the "open chest?" prompt, and the number of keys in the bottom. On a related note, he should have put his house keys as a "quest item" (or "key item"?), to avoid mixing it with his expendable ones...
over 2 years ago
The new layout works pretty well after all. Especially the "can't see the last panel ahead of time aspect" (seen on PC).
over 2 years ago
It can actually make sense in a way. For instance it is pretty logical mechanics if a consumable "key" is in fact a blank, which can be ground to fit particular lock as a one-way conversion.
over 2 years ago
Yeap, new version makes more sense.