Hook Game

Every indie game I play lately has BAD END.

I don't enjoy bad endings to start, it's something I may tolerate now and them for the novelty of it but at this point is being overused.

I get it, you indie guys are rebels who don't want a cookie-cutter ending where you kill the guy, rescue the princess and save the day so everything needs to be doom and gloom. It's just a new kind of cliché.

At this point I just ask on twitter beforehand if the ending is bad and if I get an yes, I skip the game.