@MechaKingGhidra: I see that a lot on this site, due to old pages being cached from the time when they were the most recent, and my browser - for whatever reason - failing to pull proper new copies unless I force it to (Ctrl + F5).
@Nos Rin: Two things though
1- Ubisoft's been going multiple season passes since The Crew, Capcom's no pioneer in that
2- Would it help if instead "Character Season Pass 2017" they named it "Super Street Fighter V"?
Also Cammy will always be my main. I have a gamer crush on her and her moveset fits me really nicely. There's even a character in Arcane Hearts that moves just like her. (who has roller blades like cammy did once.)
Granted I suck really bad at fighting games so...
I bought the ultra upgrade for SFIV, and I am glad I have not bought SFV, it seems capcom does not understand how season passes work, or what is considered fair pricing. Man, I thought EA was bad with COD, but looking at the prices for SFV and I'm just like, Fuck, No.
I hate to pester you like this, Jo, but would you happen to know what's up with some of the comics not having a functioning 'Next' and 'Last' link? Just straight black text and I thought it was just one at first but now it's becoming more and more prevelant when I want to go back. Very inconsistent.
@Obaid B.: didn't you forget about turning points, collision points (body size), attack animation speed (prior/after attack) according to attack speed, casting animation speed (prior/after cast), etc little things?
Well, I was talking about DOTA right now.
And BTW moba games can learn something from "frame advantage" and ability animation, instead of just adjusting numbers. Battlerite doing it right all the mini stuns and mini pushbacks, each hit feels as it contributes to the duel/fight rather just who farmed better.