This comic teaches an important lesson about co-op group game design, actually, that most designers haven't learned. It is possible to design games so that if one person is failing, the correct way to teach them to play correctly is also the correct way to play strategically.
@Turai Mattsson: I haven't played Dota lately, but when I did I never once ended up in low priority because other players reported me for screwing up. So when someone says they'll report you, I wouldn't worry about it.
Every civilization ends eventually because it outgrows the context where it made sense. It happened to the Mesopotamian world, the Roman world, the Han Chinese world etc. "Man's Search for Meaning" by Viktor Frankl has some great lessons about taking things as they come. gl;hf