I recently played (and finished) Victor Vran.
Good production value and a nice take on the Diablo Action RPG formula, but it get a bit repetitive near the end when enemies start to get beefier and beefier and your options in builds get more and more limited.
Simple example - I had a cool crit build which would generate "mana" on crit which I would spend on a spell called Bumerangue, however, my epic rank Bumerangue by itself was a non scalling spell with no synergy with other stuff so it really fell out late game.
The only scaling options were weapon based builds which forced me into a boring, but effective, right click build to kill the last boss.
This aside, it was worth the money I spent on it and is definitely a solid game.
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