What people are saying about "Wet"
Wet
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almost 9 years ago
I think Nr9 is heavily inspired in the latest RockmanXZero franchise, where there's a lot of exploration (MetroidVania style) and movement is much more complex (not half as hard as MeatBoy, but it's harder than the old 8bits). So it's not just the old formulaic gameplay, it has some replay value.
almost 9 years ago
Planning ahead is always a good idea. As are contingency plans. All the way to Z. In several different alphabets.
Kenny Zangelin
almost 9 years ago
You say this while Shovel Knight was one of the best game in years.
almost 9 years ago
Maybe it's because I never boarded the hype train that ended up running itself into the ground, but the M9 trailer looked promising to me. Nothing groundbreaking (from what was presented in the trailer), but it seems like it'll be worth playing at least.
almost 9 years ago
I've never had any strong feelings one way or the other for the Megaman franchise. I do recognize it as a very iconic and influential 2D platformer. The only Megaman game I've played to completion was an early entry in the Zero series (I forget which one exactly) and I enjoyed it.
almost 9 years ago
I'd take a look at where the Megaman series ended, not where it began. MMZX Advent, which had many more play elements to consider than just jumping. To a point that its difficulty was criticized. What really hurt the later MMs was that they were only on the Nintendo handhelds.
almost 9 years ago
You're overthinking stuff Jo. First of all every genre of the game will always have their own control scheme. FPS will always have WASD, scroll and numbers to change weapons, Q and E for stuff. What's wrong with jumping and shooting? Mario did that and no one complain.
almost 9 years ago
The style of underwear Angie is wearing is my favourite, and IRL you have to have just the right body to wear them 'successfully'.
All that's needed here is just a hint of vulva and I'll be done. ;)
almost 9 years ago
@???: Fair enough.
???
almost 9 years ago
Similarly, most complex games that are published at a AAA level tend to cost at least $15 million to start.
T
almost 9 years ago
@Harminder Gill poor Squidward. There were another squid invader before him.,, http://nintendoeverything.com/wp-content/uploads/splatoon-illustration-2.jpg
???
almost 9 years ago
@Jo Pereira: From a $3 million game? Dude, last I checked, Star Citizen had about $75 million in crowdfunding. Now THERE'S a complex game. $3 million doesn't even start to give you what you define as complexity.
almost 9 years ago
It seem as if Squidward / Handsome Squidward will be in the dlc pack.
Side not having Squidward seems to be a good idea for a new story arc.
It could be him gaining an army and he has to be stopped splatton style.
almost 9 years ago
Mighty 9 is being ported to a lot of platforms, and it isn't as easy as "copy-paste"-ing into another platform. It costs money (sure, it doesn't cost as much as making several games, but it's still expensive).
almost 9 years ago
So comparing with Bloodstained is meaningless, since its budget is literally 5 million bucks. MN9 is, as far as I know, not publisher-backed. What you see is the REAL cost of development.
almost 9 years ago
@Nuuni Nuunani @Hyperstar96: http://www.polygon.com/2015/5/12/8592901/bloodstain-kickstarter-castlevania-reboot
Bloodstained costs literally ten times as much to make as the kickstarter raised. The kickstarter was simply to check market interest. Games are *expensive*.
almost 9 years ago
@Hyperstar96 Compared to Mighty Number 9? "It will cost a million dollars to make the game, but if you pay three times as much we just might put it on conesoles and for three times that we will let you do 2-player for a single stage" Bloodstained already has full two player too.
almost 9 years ago
These characters are neither kids nor squids.

IT'LL NEVER WORK!!!
T
almost 9 years ago
@Jo Pereira go play Umihara Kawase and tell me that an old 2D plataformer with two buttons can't be fun!

On another note, did you heard that Ika Musume will be on Splatoon?
almost 9 years ago
@Nuuni Nuunani: You really think Bloodstained is a better example is good stretch goals? "It'll cost half a million dollars to make the game, but we might port it to Wii U if you give us six times that much."
almost 9 years ago
Then months after the kickstarter ended they started going around asking for even more money.....And looking at the content it hardly looks worth what is being asked. Especially compared to other kickstarted games like Shovel Knight, Bloodstained and Yooka Laylee.
almost 9 years ago
Things like 'Give us fifty million more dollars and you can play as this one other character for a whole level~' and 'give us double that and we will have a tutorial dungeon~' just had me rolling my eyes at how much money was being demanded for to little.
almost 9 years ago
I was sadly one of those people who kickstarted Might Number 9. Im a huge Shantae fan and at the time, their kickstarter had this whole team up thing going with Mighty, and I went and funded Mighty because I was also funding Shantae.
almost 9 years ago
What? Not thought through?
WE GOT ALL WE WANTED ( ͡° ͜ʖ ͡°)
almost 9 years ago
Sponge-baaaaawb, don't doooo thaaaaat.
almost 9 years ago
@Jo Pereira: People don't expect complexity, they expect quality. Many people love the Mega Man formula even today, and Mighty No. 9 is all but a revival of a virtually dead series. And the fact that it's made by the creator of that series we know and love is like a guaranteed seal of quality.
almost 9 years ago
@???: People expect complexity from a 3 million game, it means their money got used to something.
almost 9 years ago
@Shellhit: Symphony of the night is Dracula X AFAIK (full name is Draculax X: Symphony of the night"
???
almost 9 years ago
This is an era of gaming that is not run by developers, publishers, or gamers, but by shareholders. And shareholders don't care about Inafune's legend. They care about any threats to their profits. That's why copyright infringment suits happen so frequently.
???
almost 9 years ago
More importantly, it's really stupid of you to blame Inafune for deviating too far graphically. There's no doubt in my mind that if he even showed a hint of Megaman visuals, Capcom's lawyers would have drained all that precious Kickstarter money from him. You of all people should know that.
???
almost 9 years ago
Why is simplicity so bad? Why do games need to be arbitrarily complex in order for them to be interesting to you? Is Bit Trip Runner a bad game because it's basically just a game where you're constantly running?
almost 9 years ago
Cont.
"Megaman gameplay is painfully basic those days"
Maybe people want a painfully basic gameplay. Maybe that's why people enjoy Shovel Knight, because it reminds them of that basic gameplay they enjoyed so much before.
almost 9 years ago
You say that any deviation from the original would get criticised, but you criticise the fact that it works like any other megaman game. THEN you criticise how it looks different than the original! What the hell is going on!
almost 9 years ago
"Castlevania, another old game with similar gameplay, reinvented itself with Castlevania X by turning the game into a exploration game with a huge map, multiple collectible and beautiful graphics."
Did you forget about Megaman X?

You should go and see Sequelitis about Castlevania 2.
almost 9 years ago
Problems with the transparencies aside, this is bestest strip in a while.

/marry me Anne-Marie-chan?
almost 9 years ago
Wasn't Symphony of the Night the first reinvented Castlevania?
GK
almost 9 years ago
Squidward




Why have you forsaken me
almost 9 years ago
This is why I loved ZERO in Megaman X4. He gains new moves as he progresses through the game. Moves that are actually useful and doesn't require energy to use.
almost 9 years ago
You just don't understand modern art, jo.