What people are saying about "Fog of War"
|
|
yea..
over 1 year ago
@Kapten-N: The siege tank has one unit greater firing range than it's sight range. So the use of scan or a forward scout gives it that extra range.
Kapten-N
over 1 year ago
I haven't played Starcraft 2 yet. Are you saying that tanks can't shoot further than their own line of sight anymore?
What shit is that? That removes the strategic element that is forward observers!
Rubexbox
over 1 year ago
I just assume that a wizard did it and move on.
After all, there are very few satisfactory explanations outside of "It makes the game harder."
red zergling
over 1 year ago
This is so unrealistic. Sure. But tanks have longer range than vision in Starcraft II as well.
Tiger
over 1 year ago
@Lucas also, there are things like that - they're called Line of Sight blockers. Though commonly tall grass (for some odd reason), it's also quite frequently gas.
Tiger
over 1 year ago
Considering the Zerg have free scouts and neither a nexus nor colossi pose a risk to them, you could try just.. having something floating in the sky... to spot things for you...
I watch so many plat level players blindly rush at things. It's amusing when it's not just sad.
Merlynn
over 1 year ago
Well,Rod,it's like this. Just cause you know a tree's there doesn't mean you know what's on the other side of it. Which is why the basic layout of the terrain stays,but you don't know what's there cause it's out of visual range. In the end,there's a ton of factors why you can't see over great range.
Nixitur
over 1 year ago
I just assume every race has advanced camouflage that makes them literally invisible beyond Fog Of War.
Of course, it's never explained that way, but I know that's how it works in Achron.
zeruf
over 1 year ago
it's simple Jo, those are diffferent planets, and the fog of war is, well, like FOG of various gasses on different plantets.
Yotsuya
over 1 year ago
Pikachu127 the reason there's so few photonotes is because there are no breasts for everyone to highlight and claim as theirs.
Gobbles
over 1 year ago
More bothersome then the fog is that even siege cannons would get outranged by medieval archers.
Lucas
over 1 year ago
Ya know.... there actually may be real "fog"...
Examples: volcanic smog... smoke from burning stuff... debris particles... vespene gas?
Somebody Else
over 1 year ago
Most RTSs aren't quite to scale. How did you train so many marines that fast? Does it really only take a matter of seconds for a zergling to be born?
The fog of war is representative of the fact that you don't always know what's over that next hill, if it were realistically portrayed, I'd be huge.
player1337
over 1 year ago
1. In Starcraft 2 Siegetanks have more range than sight too.
2. Starcraft's graphics have never been accurate depictions of how a war in this universe would look like. - In reality a modern day artillery canon has a range of 40 kilometers. Compare that to an ingame siege tank.
Curious
over 1 year ago
But what about Starcraft 2? Can Siege Tanks still shoot further than they can see? Someone tell me!
Dudeitsaflyingmoustache
over 1 year ago
Apparently someone forgot the password for the creep-powered satellite: Black Sheep Wall
over 1 year ago
It's not so strange that a siege tank could shoot beyond sight. Do you think when a fighter pilot drops a bomb into a chimney at Mach 2 he's eyeballing it the whole time?
over 1 year ago
it's just a balance mecanic this is implemented in nearly every stratrgy game (of coarse you can turn it of with cheatcodes or in the menu (if it exsists))
isten
over 1 year ago
Try playing a real RTS like Supreme Commander.
SC* is a really bad model of an imaginary reality's warfare. Im not saying they are not good games, just dont expect them to work real-like. over 1 year ago
I remember using flying barracks to spot targets for tanks, because I was at the bottom of canyons and have now "real" flying units.
over 1 year ago
Fun fact abut Starcraft 2 : Siege Tanks can fire farther than they can see :)
Discrider
over 1 year ago
That is, smaller units should appear in the seeable zone, wheras larger units would appear as soon as the fog is pushed past them.
Discrider
over 1 year ago
This sort of fog of war could still work, if we assume that Starcraft is only showing us what the units can see, even silhouetted in the fog. So what looks clear to us is eyestrain to the units. But this still doesn't account for all units being visible from all ranges
what's in a name
over 1 year ago
Counter-fun fact: real-life artillery can also shoot further than it can see.
MartyMacFly
over 1 year ago
You my boy have never ever been in a real fog.
We got fog down here where you barely can see your own hand when you reach for something. You even can't see a fuckin spotlight 10 Meters away.
MartyMacFly
over 1 year ago
You my boy have never ever been in a real fog.
We got fog down here where you barely can see your own hand when you reach for something. You even can't see a fuckin spotlight 10 Meters away.
taytay
over 1 year ago
well, it makes no sense if marines are able to run as much as tanks, battlecruisers and other things (and even faster than most with stim.). they scaled the unit speeds as well as their sizes!
Arthur
over 1 year ago
Actually, the siege tank thing makes some sense. Since long range artillery usually needs a spotter.
Faro
over 1 year ago
@James Spangler That's exactly how it is in my opinion. Even the terrain is not as smooth as it appears on the map because it's just a representation of a terrain and only unpassable cliffs and the height difference between said cliffs and lower ground presented. Like how about a 200 unit cap army?
over 1 year ago
To me, it makes sense if you simply assume that Starcraft's representations of size are completely screwed; not seeing the colossus then makes sense as a result of planetary curvature.
As for the tanks, don't RL artillery normally have a longer range than their own line of sight? over 1 year ago
@Merlynn: That's correct for the terrain, but once you leave an area, the fog returns to block any changes, like that goliath or vulture just arriving...
It would be interesting if fog worked like the 2nd panel, *just* reducing visibility near units, and only fully hiding stuff farther.
Psykhe
over 1 year ago
It is not the fog of war which is the problem, it's the size of the units.The relations of the buildings to the units are all wrong, if it were "realistic" the units would be a lot smaller. And do not get me started of artillery ranges of..what? 500 meters?
Merlynn
over 1 year ago
Well,fog of war isn't just about distance. It's also about not knowing the terrain,any kind of actual fog/darkness/sight obscuring thing like sand storms,snow storms,and regular storms,and,of course,your basic moonless night.
Serathis
over 1 year ago
In RTS games, sight and range are always vastly reduced. Remember Company of Heroes?
Michael
over 1 year ago
Yep, Siege Tanks still have greater range than sight. In a ton of pro-level TvT games, it can come down to which player has air control, because that's the only way they can get sight and deal with the other guy's tank line, since they can't use scan forever.
1hp
over 1 year ago
@ random anon: Does that mean that the Zerg Kerri is really Kerri's shadow, her 'true' self?
pongsfiu
over 1 year ago
fun fact:
In Starcraft 2 siege tanks still have range longer than their sight.
Nuckel
over 1 year ago
They really allow for silhouettes to be visible when viewed from awkward angles? This is a flaw I wouldn't expect in a multi-million blockbuster product nowadays...
Kimura
over 1 year ago
@AckAckAck: It's more of "the campaign map looks like a flat, Japanese-painting-style map until you get close enough, then it renders the actual terrain". And I wasn't talking about the battlefield itself, I can't even run those stages since I play on a laptop (have to autoresolve all battles).
GasBandit
over 1 year ago
Before the advent of smokeless powder, the "fog of war" was a very real thing on the battlefield. All the muskets and cannon fire created huge, white billowing clouds of smoke that stayed low and was slow to dissipate. In a battle consisting of thousands, one sometimes couldn't see 5 feet.
Random Anonymous
over 1 year ago
Solution: Fog of War = TV World in Persona 4. Units don't wear magic glasses!
Ed
over 1 year ago
I like to pretend that units are not to scale (a Nexus building is actually shorter than a stalker unit) and that a map is actually hundreds of miles wide (look at how far a siege tank can shoot) so the curvature of the planer messes it up or binoculars are needed.
Uxion
over 1 year ago
@hagnat: Which was why it was so important to have front troops/scouts/cannon fodder. That game had no concept of range and it was amusing.
over 1 year ago
@Uxion: two words: Big Bertha...
that shiet could hit a unit miles away, but couldnt see a damn thing on its own... i loved when i used to set it to fire at will and see the enemies blow away as i engaged them far away from my homebase
Talon Karrde
over 1 year ago
Uhh Jo SC2 siege tanks have a firing range greater then their vision as well
Uxion
over 1 year ago
@???: It isn't. Its just wondering why the units aren't able to see a skyscraper sized thing in the distance when in real life you would be able to see to the tip of the horizon.
Its just an acceptable break of reality.
Uxion
over 1 year ago
@AckAckAck: If the units are lightly armored or have a special trait it can 'hide' in woods or tall grass. Only when it is moving or attacking is it seen by the enemy forces.
Uxion
over 1 year ago
I remember how in Total Annihilation the terrain was a big contributing factor to scouting and attacking. A unit won't be able to see over a hill and can't shoot over it, but when it goes on top both its sight and its weapon range increases which is very useful for your artillery units.
???
over 1 year ago
Can someone explain the context to this? In particular, why is Starcraft in first person?
Raichu128
over 1 year ago
Pikachu127, there aren't many photonotes because the comic just went up. Come back in 12 hours.
By the way, you're retarded. over 1 year ago
@Kimura: Shogun 2 implement fog of war? kinda unrealistic when we can actually see enemies in previous series.
over 1 year ago
And visions, make sure every unit able to see clearly, unless there's real fog around. And certain units can carry image enhancing equipments (binoculars etc) to add extra range. And terrains give real advantage or disadvantage to our vision.
over 1 year ago
And to make things more interesting our units can turn their lights on or off, so we can move in "fog of war" unnoticed. But we also implement noise, so we have to consider sending silent units (stealth foot soldiers or drone) to avoid detection.
over 1 year ago
Actually this is a pretty interesting question, let say we implement a concept in top down strategy game where certain buildings can be seen by others from far away. The only way to hide it is to build it in low terrains to reduce visibility. So strategy aspect will be much more interesting.
Kimura
over 1 year ago
I can't count how many times I've gotten my butt kicked at Shogun 2 because the enemy clan had a crapload of reinforcements just inside the Fog (and my army accidentally left their Ninja of +5% View Distance behind).
Fufacts juances
over 1 year ago
Siege units having more range than sight is popular on many strategy games.
over 1 year ago
@Dusk: Fog of War makes sense when you pick same-sized units. But when you throw Zerglings against Colossus it just get a bit silly.
The main thing, however, is how Fog of War "looks" to a unit. How can they NOT see that huge army/base right ahead. over 1 year ago
The unit are not properly scaled into sized so that 5 meter from eagly view could actually be half a kilometer or w/e.
And siege tank in SC2 has longer range then it's sight range.
Admiral Mudkip
over 1 year ago
The SC 2's Seige Tank's range is also larger than it's line of sight.
random guy from the internet
over 1 year ago
also 2,5 meters high marine (in armor) can be seen on the same distance a 4,5 kilometers long Battlecruiser.
Dusk
over 1 year ago
Fog of war is supposed to represent that you cannot magically know where everything on the battlefield is without devoting energy to scouting.
The flaw is that height is not taking into account with fog of war calculations...
x
over 1 year ago
You know why we have lighthouses?
So boats coming in can see through the fog and darkness SOME UNITS ARE BRIGHTER THAN LIGHTHOUSES >_> over 1 year ago
@Wallur: I was not sure about SC2 one. Someone also pointed Yamato Cannons outrange Battlecruiser sight vision too.
RoflCat
over 1 year ago
Zergling, now with pigtails .- .
But I've been through some REALLY thick fog that even building with its light on can't be seen until I get closer. |










