What people are saying about "Do I Have To Draw You A Picture?"
Do I Have To Draw You A Picture?
Comments have been closed for this comic.
almost 7 years ago
I like to play Junkrat as more of a harasser. You might not KILL your enemies, but his ability to shoot over Rein shields and into certain areas without making himself vulnerable.
He can also bounce his shots, which can make him hella annoying to chase through corridors. A good Junkrat is a terror.
about 7 years ago
"junkrat lacks moblility and range" - I find this part confusing. I play a fair amount of Junkrat and I'm usually one of the most mobile players on the field, bouncing around all over the place like a madman. That plus bouncing shots off walls more than makes up for the range shortfall.
about 7 years ago
Okay, hol up. Why is that Junkrat not airborne? That junkrat should have mine-jumped up to phara the moment "Ju" was heard.
about 7 years ago
@MangoMaster4 That's the problem. Aim is never an issue. A player can concentrate only on dodge, skills, whatever, while her gun do all the heavy work alone. Just last night a single Symmetra nearly wiped my team, *WITHOUT* using turrets or shields. Only the RoadHog survived.
about 7 years ago
@RoderickBR: Assume for a moment that your opponents don't suck and you'll see what I mean. In a 1v1 between noobs, Symmetra wins because of autoaim but in 1v1 between good players, you will need to play Symmetra very well to have a chance of winning with her since the issue is no longer with aim.
about 7 years ago
@Type99: How do you reckon that the competitive scenes are good? In Hearthstone, the RNG nature of the game means no good player can stay on top and in OW, the bad design and simple nature of the game means the best players do not have to be good and have to follow a stale meta.
about 7 years ago
And then you realize good Junkrats can sticky jump and bomb you from half a map away.

Demoman, you prepared us so well. And God help you if you come up to a good Rat with a mine on the ground and another off CD..
about 7 years ago
@MangoMaster4: I suck at games, and even I got POTG once as Symmetra. The problem is not just the autoaim, is that a player can spazz around focusing only on dodging (not hard since she has a small hitbox) and let her weapon devour tanks and squishes alike. She's worse than WM1 Pyros.
about 7 years ago
>junkrat lacks moblility and range
Haha. You are weak.
about 7 years ago
What Junkrat players and, i imagine Jo's portrait of an "arc" lack is something simple: Geometry.

Learn to bounce and aim to the air. There's no Pharah or support that can escape my crazy predictions.

Maybe i should play pool...
about 7 years ago
There's a perfectly good competitive scene for both games, mocking it just makes us look like elitist morons.
about 7 years ago
That said, you don't play Overwatch if you want to believe you have skill. The game is made for casual play and the fact that a competitive scene exists mean about as much as a competitive scene does for Hearthstone.
about 7 years ago
>Symmetra requires no skill to play

See, Jo, thinking like this makes grandmaster rank difficult. She's easier to aim with, sure, but to achieve her peak performance you must master all the skills that have nothing to do with aiming and they are the most important part of the game.
about 7 years ago
The image is if you fight out in the open without proper backup. If you are going to fight in the open as Junk you should have a team there to run interference so you aren't easily picked off. Making bank shots off walls and around corners and chokes. Their lack of visibility is your gain.
about 7 years ago
i have a feeling this is a stab at an older post but the part about pharah is so true its really hard to justify being on the team as junkrat if they have one
about 7 years ago
Meanwhile, Blizzard is buffing Symmetra by increasing back the damage from her turrets. Like she needed it. I think she should be removed from "Support" and be placed in the "Defense" group. She fills this role as much or more than Torbjörn (that is getting his turret's damage increased too)
about 7 years ago
I love this drawing.
about 7 years ago
What Junkrat lacks is the combination of range and accuracy that might let him do that more often than once every three rounds or so.
about 7 years ago
Range isn't what Junkrat lacks - he's perfectly capable of killing a support behind a rein shield as long as the support just happens to walk right into the one spot that's being blindly spammed with indirect fire from beyond visual range.
about 7 years ago
Maybe Junkrat needs to be able to store an additional mine or jump farther with them to increase his mobility. Would definitely make him more flexible and fun
about 7 years ago
If an enemy can see you while you are doing damage with Junkrat you are playing it wrong.
about 7 years ago
As long as DPSs like 76 exist, Junkrat will never have a place in high tier teams. The potential damage coming from a player with very good aim and tracking is just too much compared to his. He can hold chokepoints decently and that's it.
about 7 years ago
Lacking mobility? What about his mine?
about 7 years ago
Pharah's always gonna be an issue, but I think the upcoming removal of self-damage is really gonna help his bullying. Diving the enemy reduces their chance to side-step your grenades, and when you die it actually brings your death bombs into play instead of them popping bask away from everyone.