What people are saying about "Snailranger"
Snailranger
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about 8 years ago
You can skip the loading screen for heading back by hitting Caps Lock after waiting a few seconds. I don't know why it works, it just does.
about 8 years ago
On a side note, I absolutely love new design for rocket launcher. It looks just like HISHE's tank missile! :D
about 8 years ago
if you want to change soldier numbers, it's a pretty simple .ini edit. I'm sure there's guides for it on the reddit.
about 8 years ago
I like the idea of the micromanagement... not macro. It's a squad, not an army :(
Rangers are OP early/mid game, then grenadier are a must, pistol sharpshooter feels broken and psi soldiers are fun.
about 8 years ago
@GoGoGadgetPanda: you need grenadiers to shred 4-6 armor enemies. You need specialists to hack stuff and disable robot nasties. Snipers and psyonics are generally OP. But yeah, double ranger team FTW.
about 8 years ago
Loving the game so far, they really improved a lot (apart from the performance). Also Ranger class feels like it outclasses all the others by a huge margin. I haven't finished my first playthrough yet, so maybe they fall back in line in late game.
about 8 years ago
Jo have you played Xenonauts? I think you'd appreciate it, it's like old-school hardcore X-COM. :)
about 8 years ago
@Korey Marklin: Superior scopes for everyone! It's the only way I get through missions.
about 8 years ago
@Sindri: YES!!!
Also nice info about more soldiers. On the other hand 2 more guys is a HUGE increase in tactical possibilities. Might make the game to easy. (I like that I lost 5-6 soldiers already, and restarted 2 missions, something that did not happen in X:EU. It reminds me of the old UFO:EU)
Sindri
about 8 years ago
@Leen Geerts: it makes sense for going TO a mission to take a while while they generate everything. But coming FROM a mission should be instantaneous. All they have to do is load the state the game was in before you went on that run.
Sindri
about 8 years ago
Actually the UI works fine with up to 8 soldiers. So you can set the INI to give you 6 soldiers at the start, and upgrade to 8 in game, without any issues. And in fact there's a mod on the steam workshop for that if you don't want to change game files manually.
about 8 years ago
@Lunar Requiem: And make sure the change it to 100 so you can curb stomp ADVENT with a whole platoon MWUHAHAHAHA! (note the interface only works for 6 any over that are taken from the top of available troops so make sure you have those troops ready)
about 8 years ago
Yeah, that's the difference between loading and generating. XCOM 1 loaded premade maps while, XCOM2 with its procedural generation has to create one from scratch every time you start a level. The later takes a bit longer.
Korey Marklin
about 8 years ago
You know what I miss from the first Alien War? Soldiers that could actually hit something...
about 8 years ago
My graphics card runs at about 50C at high load, but when I played XCOM 2 it literally set on fire.
about 8 years ago
If you are using an SSD, then there is no excuse for long loading times (or at least should).
about 8 years ago
Go to common\XCOM 2\XComGame\Config\DefaultGameData.ini and change m_iMaxSoldiersOnMission to a higher number to raise the squad size.